If we can't analyze why users think these products are stupid from the perspective of philosophy and cognitive science, then our understanding of voice interaction will fall into a dead end. In order to illustrate this problem, let's go step by step and first understand a executive email list concept: the boundary of interaction. The boundary of interaction When we interact with a machine, what we can do with the machine is limited to a limited range (that is, a limited executive email list set of instructions), which.
I define as the boundary of the interaction. Traditional visual interaction interfaces are all boundary-bound interactions. Also, the boundaries of interaction need to be executive email list as clear as possible. There is a very important principle in interaction design, called the principle executive email list of visualization , which means that it is necessary to let users see all the operations that users can perform. Show the boundaries of the interaction to the user, don't let the user find the boundaries.
Under the interaction of the visual interface, all user operations are pre-designed by the designer. What the user does is "multiple choice", and the user also knows executive email list that it can only do "multiple choice". For computers, voice interaction is only a different way of presenting information, and the nature of its boundaries has not changed. So there is the most executive email list primitive and unpopular form of voice interaction, the form of multiple-choice questions: "Please press 1 for personal services, 2 for corporate services, and 0 for manual consultation.